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A play report for Incarnis

I played Incarnis as a 2-player game. Turns out, that's a very quick way for myth creation, also known as mythopoeia. Mythopoeia is the act of making a myth. It was my core principle behind designing Incarnis: playing the game should empower to be a myth maker. With the truest artisanship, from nothing, Brahlyt made itself. A being and a place at once, Brahlyt basked in the glow of its own being in a state of blissful wholeness. Then, one day, Brahlyt spoke to itself. It presented itself with a beautiful, simian creature, formed from its own essence. 'Look what I made us,' Brahlyt said. And Brahlyt answered, 'We do not need anything other than ourselves.'   The simian crumpled up into a malformed little monkey, stooped and bow-legged. Heart-broken at the dismissal of this love letter to itself, Brahlyt sliced a stone tablet from its centre, and the god split into two; Brahl, god of senses, and Yt, god of craft. Yt clutched the stone tablet to himself as Brahl shriek...