Creating a distributed campaign style
For the last year-and-a-half my campaign style across various games has converged to something I've started to call a 'distributed campaign style'. It's an open table, episodic sandbox where multiple GMs can run adventures in the same living world without anyone needing to manage its cohesion, allowing GMs to focus their energy on the adventure at hand. It assumes OSR principles of play and takes inspiration from other sandbox campaign styles such as West Marches. Agenda behind a distributed campaign Here's why I've been growing towards a rather specific campaign style: for a while now I've been a regular GM at a local public RPG night and have fallen in love with that format. In this context, there is an agenda that I hold in high regard. Always open to newcomers. Anyone can wander in and join to find new games and people to play them with. Standalone sessions. Looking for something fun to do just for the night is a valid reason to join. So each session ...