One campaign, many GMs, no bookkeeping
You might find yourself in the same fortunate situation I found myself in, perhaps without even realizing it, where more players want to explore your setting than you can comfortably fit around a single table. And where some of those players would actually make for great GMs themselves. This post describes a way for multiple players and GMs to mix up who plays with whom for each session, without the need to syncronize notes. It follows my principles for a distributed campaign style .The GMs each control their own region within a shared setting, and information only travels between those regions through the player characters. Once someone starts GMing, they are free to do their own thing without needing to worry about what’s happening in the other regions. But at its best, a distributed campaign makes the GMs eager to affect other regions through the player characters, and delighted by what the players bring into theirs, for better or worse. Perhaps another region has been plagued by a ...